Field guide¶
How the colony routes: the idea, the five kinds of ant, how the code is built, and why each kind of network behaves differently. Every page has a world in the game to watch it happen.
Ant colony routing From real ants to ACO to AntNet to AntHocNet: start here for the idea. The five ant types Reactive, backward, proactive, repair and hello ants, compared, with their lifecycles. Architecture One core, thin adapters: the ports, the decision flow, where each piece lives. Software layers The stack, the mechanisms and the switches that gate them. Network regimes Why phones, meshes, cars, drones and satellites are different routing problems. Classroom pack Five lab sheets for a networking course: predict, run it in the game, explain, compare with ns-3. Answer keys included.